AI Insights · Timothy · December 2021
Top 5 Superhero Games in Ireland in Q4 2021
Discover the performance of the top 5 superhero games on a unified platform in Ireland during Q4 2021, based on data from Sensor Tower.
In the fourth quarter of 2021, the top 5 superhero games in Ireland showed notable trends in weekly downloads, revenue, and active users. Here’s a closer look at each game’s performance based on data from Sensor Tower.
Marvel Contest of Champions from Kabam Games, Inc. experienced significant fluctuations in weekly revenue, peaking at approximately $12K in the week of November 22 and ending the quarter with $7.8K in the final week of December. Weekly downloads exhibited a steady increase, reaching 611 by the end of the year. Active users also saw a rise, from 1.8K in late September to 2.3K in the last week of December.
MARVEL Strike Force: Squad RPG by Scopely, Inc. maintained a consistent weekly revenue, peaking at $5.5K in the week of December 20. Weekly downloads saw a significant boost towards the quarter's end, rising from 99 in late September to 222 in the last week of December. Active users remained relatively stable, with a slight increase to 1.5K by the end of the year.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. showed a notable increase in weekly revenue, reaching $5.6K in the week of December 20. Weekly downloads also saw a substantial rise, culminating at 126 in the last week of December. Active users varied slightly but ended the quarter at 1.6K.
MARVEL Future Fight by Netmarble Corporation experienced peaks and troughs in weekly revenue, with a high of $2.1K in the week of December 20. Weekly downloads increased towards the end of the quarter, peaking at 365 in the final week of December. Active users also rose, reaching 1.3K by the end of the year.
MHA: The Strongest Hero from Crunchyroll Games, LLC had a relatively stable performance in weekly revenue, peaking at $562 in the week of November 15. Weekly downloads fluctuated slightly, ending the quarter at 84. Active users saw a slight decline, finishing the year at 677.
These insights reflect the dynamic nature of the superhero game market in Ireland. For more detailed data and trends, visit Sensor Tower.